﻿using FrameWork.UICore;

namespace Game.UI
{
    [UIMeta("", EUILayer.MainUI, "UIMain")]
    public class UIMain : UIBase
    {
        public override string Name => "UIMain";
        
        public override void OnOpen()
        {
            
        }

        public override void OnHide()
        {
           
        }

        public override void OnRestore()
        {
           
        }

        public override void OnClose()
        {
           
        }
    }
}